2008 Kind of Sucked for Gamers

Neko quietly reflects.
So it’s New Year’s Eve, and right on cue my annual bout of gamer’s retrospection is kicking in. This is normally the part where I look back on all the games that came out during the year and reflect on how awesome the year in gaming has been. But as 2008 comes to a close, I’m left feeling more disappointed than affectionate over this past year’s offerings. And I’ve come to a somewhat alarming realization: 2008 kind of sucked for gamers.
2008 was supposed to be “the year for gamers” right? But what did that really mean? For the video game industry (well, except perhaps Sony) it meant huge sales figures and overhyped sold-out game launches, despite the failing economy. (What recession?)
But for us gamers, 2008 was mostly a year of sequels and rehashes that we gladly lined up and shelled out big bucks for–again. Blockbuster titles like Grand Theft Auto IV, Fallout 3, Fable 2, Gears of War 2… Noticing a pattern here? Where was the originality and innovation in 2008? And I’m not just talking about killer graphics–that’s something none of these games were short on. I’m talking about the gameplay itself. Riveting and unpredictable storylines, amazing characters, truly immersive worlds you can spend hours getting lost in–where were these things? The games of 2008 seemed to be all style over substance, more hype and high-tech than moving and memorable. Brittany Vincent over at TGR sums up my feeling exactly. Where is the heart?
What was this year’s big “it” game? GTA IV, according to Spike TV who awarded it Game of the Year. Seriously? I wonder how dead the horse has to be before the game companies stop beating it. I don’t think I could bear another Call of Final Grand Theft of War 5 release. I don’t care how realistic a game looks if that’s the only thing worth playing it for. I don’t care if I can pick up and throw every object I see.
What I do care about is “that feeling” and I’m sure you know the one I mean–that euphoric feeling that can only come from playing a really amazing video game. And that’s something 2008 hasn’t given me.










Yeah, I pretty much felt the same way about 2008. While I did enjoy the likes of Fallout 3, GTA IV and STALKER: Clear Sky on the PC, there was an overwhelming sense of playing the previous year’s games with prettier graphics.
Yeah, games evolve at a slow, steady pace, but every year there should be at least a few “holy shit!” moments where a bar is raised. 2008 didn’t seem to offer anything like that.
The only time I felt like I was playing anything different was Left 4 Dead. Granted, it’s a pretty straightforward zombie shooter at its core, but the multiplayer mechanics were well crafted and helped circumvent many of the frustrations associated with playing with a group of unpredictable, multi-skilled people.
Truth be told, I seemed to get the biggest kick out of two Nintendo DS titles — The World Ends With You and Professor Layton and the Curious Village. The former for a neat Square Enix mash-up of Final Fantasy combat and Pokemon collect ‘em up, the latter for a similarly nifty mash-up of point & click adventure, lateral thinking puzzles and steampunk anime.
Let’s hope 2009 is a bit better. PC-wise there’s a few interesting original IPs in the pipeline, including id’s Rage and Raven’s Singularity, although there’s a lot of sequel-itis too. Still, when those sequels include the likes of Half-Life 2: Episode Three, Portal 2 and BioShock 2: Sea of Dreams, I guess it’s not all bad.