Archived entries for gamers

Ten Unusual Wines that Geeks Would Love

With Valentine’s Day just around the cor­ner, any one of these wines would make an awe­some gift to present to that spe­cial geek in your life:

Wines for Gamers

Player 1 by 8-bit Vintners

Player 1″ was cre­ated by an actual gamer, and comes from the wine­mak­ing region of Walla Walla, Wash­ing­ton.  Owner/gamer Mike James says, “My wine is for any­one who spent time try­ing to save a princess or fit odd shaped blocks together. We may have never met, but we have more in com­mon than we ever knew. So blow out that old Con­tra car­tridge, give the NES a good dust off, and pour your­self a glass.”  Sadly, 8-bit Vint­ners has closed up shop, but you can still pur­chase the wine on Ebay and other places (if you know where to look).

Player 1 - Wines for Gamers

Boss Mon­ster by Woot Cellars

This 2007 zin­fan­del from Woot Cel­lars is rep­re­sen­ta­tive of every ter­ri­ble boss you’ve ever encoun­tered in a video game (though I think he looks vaguely rem­i­nis­cent of Phan­toon from Super Metroid).  “Boss Mon­ster” is a lim­ited edi­tion wine that is only some­times avail­able via Wine.Woot.  If you like wine and enjoy get­ting a good deal, you might want to sign up for Wine.Woot’s deal-a-day style offers.

Boss Monster - Wines for Gamers

Stun­lock, nOOb, & Gamer Win­dow  by GamerWine

Gamer­Wine is avail­able in three vari­eties with relat­able names: Stun­lock, a rich red; nOOB, a full-bodied Mer­lot; and Gamer Win­dow, a smooth Pinot Gri­gio.  Sug­gested pair­ings:  Hot Pock­ets, Pizza Rolls and Cheetos.

Stunlock, n00b, Gamer Window - Wines for Gamers

Wines for Fan­tasy Film Buffs

The Bot­tle of Wits by Alamo Drafthouse

The Bot­tle of Wits” is a new line of sig­na­ture wines by Alamo Draft­house inspired by everyone’s favorite 80’s fan­tasy film, The Princess Bride, which cel­e­brates its 25th anniver­sary this year.  The line includes both red and white vari­eties: “As You Wish White,” a light, golden medium-bodied Cal­i­for­nia blend, and “Incon­ceiv­able Cab,” a 2009 vin­tage Cal­i­for­nia Caber­net.  The wine will go for sale online start­ing Feb­ru­ary 14, 2012.

The Bottle of Wits - Wines for Fantasy Film Buffs

Wines for Hor­ror Fans

Zom­bie Zin by Chateau Diana Winery

From Chateau Diana Win­ery in Healds­burg, Cal­i­for­nia comes “Zom­bie Zin­fan­del” that is blood-red in color and described as “hor­ridly rich in con­cen­trated fruit fla­vors with a fin­ish that never dies!” Clever.  And here I thought the only zom­bies with mohawks were from Tiris­fal Glades.

Zombie Zin - Wines for Horror Fans

Return of the Liv­ing Red by Red­heads Studio

Return of the Liv­ing Red” is a red wine from Red­heads Stu­dio (I see what they did there), which is a small win­ery in South Aus­tralia. The wine is dark gar­net in color, full-bodied, with fla­vors of cur­rants and black­ber­ries.  The grue­some (but awe­some) pack­ag­ing was designed by Mash.

Return of the Living Red - Wines for Horror Fans

Kil­li­b­in­bin by Broth­ers in Arms

This col­lec­tion of “killer” wines is by Broth­ers in Arms of the Met­alia vine­yard, also in South Aus­tralia (side note: why does Aus­tralia have all the cool wines?).  The labels were designed after vin­tage hor­ror movie posters to play up the “kill” part of the wine’s name.

Killabinbin - Wines for Horror Fans

 

Vam­pire, Drac­ula & True­blood by Vam­pire Vineyards

When it comes to vampire-themed wines, Vam­pire Vine­yards pretty much has the mar­ket cor­nered.  The vineyard’s full line includes Vam­pire, Drac­ula, True­blood, and Chateau du Vamm­pire.  There’s even red Vam­pire Vodka, and the com­pany is also branch­ing out into other vampire-themed bev­er­ages  like soda, cof­fee and energy drinks.  Thanks to the pop­u­lar­ity of Twi­light, True Blood, The Vam­pire Diaries, etc, it’s no sur­prise that this type of bla­tant pan­der­ing has also been very suc­cess­ful for the com­pany (just read their nau­se­at­ing About Us page).

Vampire Wines - Wines for Horror Fans

 

Wines for Techies

USB Port by Peltier Station

A zin­fan­del dessert wine, “USB Port” (get it?) has a rich, sweet fla­vor that bal­ances choco­late with ruby cherry and spice. Sounds deli­cious.  Just don’t try to plug it into your laptop.

USB Port - Wines for Techies

 Edu­cated Guess by Roots Run Deep

This Napa Val­ley Caber­net Sauvi­gnon is the flag­ship wine of Roots Run Deep win­ery, who would like you to make an “edu­cated guess” about which wine to choose.  The very tech­ni­cal, smart-looking label depicts actual wine­mak­ing for­mula strings that chemists would use.

Educated Guess - Wines for Techies

This is so much fail…

guitar-hero-handheld

Don’t ask why, but I was idly brows­ing the Har­riet Carter site, a glo­ri­ous domes­tic baz­zare of gifts for old peo­ple and As Seen On TV prod­ucts, when I stum­bled upon the com­plete fail­ure above.

“Gui­tar Hero® hand­held game packs all the action of the mon­ster video game into a pocket-sized ver­sion you can play anywhere!”

O RLY? I bet Free Bird sounds AWESOME on that tiny speaker.  For $17.98 plus ship­ping and han­dling, it even has a cara­biner, so you can clip it to your belt and walk around with an over­priced piece of plas­tic shame dan­gling from your waist.  This is exactly the type of bull­shit clue­less par­ents buy their kids,  try­ing to save a few bucks, only to find it quickly dis­posed and for­got­ten.  They could just take their money to GameStop and buy a used copy of the real Gui­tar Hero for about the same price.

This deserves a spot on my Worst Gifts for Gamers list. Per­haps a Part 2 is in order.

2008 Kind of Sucked for Gamers

2008 Kinda Sucked for Gamers

Neko qui­etly reflects.

So it’s New Year’s Eve, and right on cue my annual bout of gamer’s ret­ro­spec­tion is kick­ing in.  This is nor­mally the part where I look back on all the games that came out dur­ing the year and reflect on how awe­some the year in gam­ing has been.  But as 2008 comes to a close, I’m left feel­ing more dis­ap­pointed than affec­tion­ate over this past year’s offer­ings.  And I’ve come to a some­what alarm­ing real­iza­tion: 2008 kind of sucked for gamers.

2008 was sup­posed to be “the year for gamers” right?  But what did that really mean?  For the video game indus­try (well, except per­haps Sony) it meant huge sales fig­ures and over­hyped sold-out game launches, despite the fail­ing econ­omy.  (What recession?)

But for us gamers, 2008 was mostly a year of sequels and rehashes that we gladly lined up and shelled out big bucks for–again.  Block­buster titles like Grand Theft Auto IV, Fall­out 3, Fable 2, Gears of War 2… Notic­ing a pat­tern here?  Where was the orig­i­nal­ity and inno­va­tion in 2008?  And I’m not just talk­ing about killer graphics–that’s some­thing none of these games were short on.  I’m talk­ing about the game­play itself.  Riv­et­ing and unpre­dictable sto­ry­lines, amaz­ing char­ac­ters, truly immer­sive worlds you can spend hours get­ting lost in–where were these things?  The games of 2008 seemed to be all style over sub­stance, more hype and high-tech than mov­ing and mem­o­rable.  Brit­tany Vin­cent over at TGR sums up my feel­ing exactly.  Where is the heart?

What was this year’s big “it” game?  GTA IV, accord­ing to Spike TV who awarded it Game of the Year.  Seri­ously?  I won­der how dead the horse has to be before the game com­pa­nies stop beat­ing it.  I don’t think I could bear another Call of Final Grand Theft of War 5 release.  I don’t care how real­is­tic a game looks if that’s the only thing worth play­ing it for.  I don’t care if I can pick up and throw every object I see.

What I do care about is “that feel­ing” and I’m sure you know the one I mean–that euphoric feel­ing that can only come from play­ing a really amaz­ing video game.  And that’s some­thing 2008 hasn’t given me.

Sony PS3 Sales Slip, Not Surprisingly

PS3 Sales Slip

Today CNN Money reports that sales of Sony’s PS3 have plum­meted 19% from last year’s fig­ures and the con­sole is lit­er­ally “dying on the shelves.”  Mean­while, Xbox 360’s 2008 sales have improved over 2007 and Nintendo’s Wii con­tin­ues to be a sell­out since its launch.

So why am I not surprised?

Huge Pric­etag

When it launched in Novem­ber 2006, the PS3 cost $500 for a 40G model, and $600 for a 60G model.  And that price only included one con­troller and no games.  Who could afford to spend that kind of money on a bare-bones video game con­sole?  Cer­tainly not me, and I’m a sin­gle adult in the 18–35 demo with a great job who loves video games–their tar­get mar­ket.  So I can’t even imag­ine how par­ents strug­gled to afford this price-bloated piece of plas­tic plus a $60 game game or two, try­ing to give their kid a merry Christmas.

But even though the console’s price has dropped sev­eral times and there’s now a wider range of mod­els to choose from, the still-pricey PS3 con­tin­ues to strug­gle.  If Sony’s con­sole sales hadn’t been dis­ap­point­ing since launch, I might chalk it up to the reces­sion, but that’s not easy to do when nearly every other game com­pany seems to be thriv­ing despite the economy’s cur­rent hard knocks.

Con­sole Competition

When it comes to video games, Sony is a rel­a­tive new­comer to the scene com­pared to Nin­tendo who has main­tained a huge fol­low­ing since the orig­i­nal NES ignited a love for video games in many of our hearts as kids in the 80s.  And over the years, Nin­tendo has always put out qual­ity sys­tems (I like to pre­tend Vir­tu­al­Boy never existed) with great libraries of games that have been fun and inno­v­a­tive.  The Wii, despite its silly name, was des­tined to be just as suc­cess­ful.  So why did Sony think it was a good idea to choose a launch date for PS3 so close to the Wii’s?  This is where I think they really under­es­ti­mated the competition.

The PS3 also launched at a time when the Xbox 360 had been out for a year already.  But Microsoft had been qui­etly bid­ing its time improv­ing the 360’s hard­ware, build­ing up a solid library of games, and win­ning play­ers over with its Xbox Live expe­ri­ence.  If Sony was expect­ing 360 own­ers to buy a PS3 as well, they cer­tainly didn’t have much of any­thing new to offer.  I’m will­ing to bet that most peo­ple who already owned 360s went out and bought Wiis instead.

Noth­ing New to Offer

Sure the PS3 has “amaz­ing graph­ics”, which has been its main sell­ing point.  But is that all that really mat­ters to gamers?  Sony’s sales have indi­cated oth­er­wise.  Other than improved graph­ics and offer­ing a Blu-Ray player at a time when most peo­ple didn’t even know what Blue-Ray was, what else did the PS3 offer?  Cer­tainly not an impres­sive library of games or inno­v­a­tive design over its pre­de­ces­sors.  Even the PS3’s con­troller design was more of the same.

Dis­ap­point­ing Game Library

The PS3 launched with a pretty under­whelm­ing selction of games that either nobody heard of, or titles that had already been out a long time on the 360.  Com­pare that to Nin­tendo Wii, whose launch titles included mega hits like The Leg­end of Zelda: Twi­light Princess and Metroid Prime 3: Cor­rup­tion.  Sony should have off­set the console’s huge pric­etag by at least offer­ing more com­pelling titles, espe­cially at launch.  If a con­sole has great games, gamers tend to over­look the price, no mat­ter how ridicu­lous.  After all, what good is a tech­no­log­i­cally supe­rior video game sys­tem if it doesn’t have good games?   Like many, instead of buy­ing a PS3, I waited to see if any titles would launch later on that com­pelled me enough to pur­chase this sys­tem.  Two years later, I’m still wait­ing.

It will be inter­est­ing to see what Sony does to try to win over gamers and dig itself out of its hole.  CNN sug­gests deep price discounts–that would cer­tainly help.  I guess.  My advice to Sony: count your losses and just focus on Playsta­tion 4.