01-02-09
Rock Band 2: The Perfect Game

FACT: Rock Band 2 is made of win.
Okay, I know Rock Band 2 has been out for a few months, but after getting it for Christmas and being completely consumed by it ever since, I feel more than a little compelled to declare my love for it.
My previous Rock Band experience had been limited to a one-night stand with Rock Band 1 at a seedy karaoke bar in Baltimore where the guitars and drums had seen better days and the same bunch of drunk douchebags kept getting up to play “Wanted Dead Or Alive” over and over and over again. And knowing how expensive it was to buy the whole outfit, I figured I’d wait it out and keep myself occupied with the Guitar Hero series I already owned and loved for PS2. Besides, I had heard about Rock Band’s hardware issues, the drums breaking, the guitar’s strummer sucking, and felt fully justified not ever buying it.
So when Rock Band 2 came out and I heard about all its features, new songs, and improvements over the original Rock Band, it immediately went on my wishlist. But being somewhat broke around that time and trying to save money for Christmas shopping, I held off.
And then I got Rock Band 2 for Christmas, and I felt like Ralphie opening his Red Ryder BB gun.
Fun Solo Play
I took it home and set it up immediately, where it is currently dominating my living room. I cranked the volume on my surround sound system and tried a couple of Quickplay Solos on the guitar just to warm things up–I’ve had difficutly putting it down ever since. Since I was already familiar with the Guitar Hero series, I had no problems playing guitar for Rock Band 2 and was suprised at the quality of the guitar controller. Very smooth, nicely weighted, and realistic-looking. Next I tried out the drums, which I had never played before, and I admit it took some getting used to. My hand-eye coordination is awesome, but my foot-eye coordination? Not so much. Hitting those beats embedded in the foot pedal beats were rough, and I’m glad nobody was around on my maiden voyage of rock to watch me make a complete fool of myself. But still, the drums are FUN. Surprisingly so. And I’m getting better. Then I tried out the mic and sang for a few songs (again grateful that nobody was around) and by that point the sun was coming up and I couldn’t tell you where the time went.
Awesome Multiplayer
The next night I invited family over, anxious to try out the multiplayer. I should preface this by saying that except for my brother-in-law, my family does NOT play video games. But with a few drinks in them and my sincere promise not to laugh, they let loose–on Easy mode, of course. The gameplay is so infectious on multiplayer since everyone’s trying to do their best so they don’t screw up the song for the other people in the band. And it helps that the music is great. I was really impressed how much fun it was for a bunch of non-gamers. Also, the character creation process was really fun; everyone had a good time with that.
Tour Mode is Addictive
Then my boyfriend and I started a band (I’m the drummer, he’s the lead guitarist) and playing through all the venues and racking up fans and cash is super fun. Although I think some gigs completely whore you–$20 bucks for a 5-star performance? Seriously, GTFO. Warning: playing Rock Band 2 with your significant other will lead to arguments. Like when I want to spend all our money on cute slutty outfits for my character, and he wants to save up for better quality instruments.
New to Rock Band period?
Here’s why you should buy Rock Band 2 instead of Rock Band 1:
- Ability to purchase lots of additional tracks = unlimited replay value
- Improved drum set, compatible with cymbal kit add-on (sold separately)
- Improved guitar with better strum bar and more realistic feel
- You can import all the songs from Rock Band 1 (for $5/500 points)
- No Fail mode
- Online world tour play
I can’t see any reason to even go back and purchase Rock Band 1. Rock Band 2 is really that much better.
Awesome solo game? Check. Awesome multiplayer game? Check. Kickass music? Check. Fun for both gamers and non-gamers? Check. Just a few reasons why I think Rock Band 2 is the perfect game.
12-12-08
Sony PS3 Sales Slip, Not Surprisingly

Abandon ship!
Today CNN Money reports that sales of Sony’s PS3 have plummeted 19% from last year’s figures and the console is literally “dying on the shelves.” Meanwhile, Xbox 360’s 2008 sales have improved over 2007 and Nintendo’s Wii continues to be a sellout since its launch.
So why am I not surprised?
Huge Pricetag
When it launched in November 2006, the PS3 cost $500 for a 40G model, and $600 for a 60G model. And that price only included one controller and no games. Who could afford to spend that kind of money on a bare-bones video game console? Certainly not me, and I’m a single adult in the 18-35 demo with a great job who loves video games–their target market. So I can’t even imagine how parents struggled to afford this price-bloated piece of plastic plus a $60 game game or two, trying to give their kid a merry Christmas.
But even though the console’s price has dropped several times and there’s now a wider range of models to choose from, the still-pricey PS3 continues to struggle. If Sony’s console sales hadn’t been disappointing since launch, I might chalk it up to the recession, but that’s not easy to do when nearly every other game company seems to be thriving despite the economy’s current hard knocks.
Console Competition
When it comes to video games, Sony is a relative newcomer to the scene compared to Nintendo who has maintained a huge following since the original NES ignited a love for video games in many of our hearts as kids in the 80s. And over the years, Nintendo has always put out quality systems (I like to pretend VirtualBoy never existed) with great libraries of games that have been fun and innovative. The Wii, despite its silly name, was destined to be just as successful. So why did Sony think it was a good idea to choose a launch date for PS3 so close to the Wii’s? This is where I think they really underestimated the competition.
The PS3 also launched at a time when the Xbox 360 had been out for a year already. But Microsoft had been quietly biding its time improving the 360’s hardware, building up a solid library of games, and winning players over with its Xbox Live experience. If Sony was expecting 360 owners to buy a PS3 as well, they certainly didn’t have much of anything new to offer. I’m willing to bet that most people who already owned 360s went out and bought Wiis instead.
Nothing New to Offer
Sure the PS3 has “amazing graphics”, which has been its main selling point. But is that all that really matters to gamers? Sony’s sales have indicated otherwise. Other than improved graphics and offering a Blu-Ray player at a time when most people didn’t even know what Blue-Ray was, what else did the PS3 offer? Certainly not an impressive library of games or innovative design over its predecessors. Even the PS3’s controller design was more of the same.
Disappointing Game Library
The PS3 launched with a pretty underwhelming selction of games that either nobody heard of, or titles that had already been out a long time on the 360. Compare that to Nintendo Wii, whose launch titles included mega hits like The Legend of Zelda: Twilight Princess and Metroid Prime 3: Corruption. Sony should have offset the console’s huge pricetag by at least offering more compelling titles, especially at launch. If a console has great games, gamers tend to overlook the price, no matter how ridiculous. After all, what good is a technologically superior video game system if it doesn’t have good games? Like many, instead of buying a PS3, I waited to see if any titles would launch later on that compelled me enough to purchase this system. Two years later, I’m still waiting.
It will be interesting to see what Sony does to try to win over gamers and dig itself out of its hole. CNN suggests deep price discounts–that would certainly help. I guess. My advice to Sony: count your losses and just focus on Playstation 4.
11-25-08
6 Geeky Things I’m Thankful For
Thanksgiving is just two days away. Come Thursday I hope to be in a full-fledged turkey and wine-induced coma, surrounded by family and friends, kicking off a blissful four days of gaming, couching, Netflixing, and leftovers. Gearing up for the long weekend has got me thinking about all the geeky things I’m thankful for.
Here’s a look back at 2008 from a grateful geek girl:

The Tales of Beedle the Bard
I’m thankful for The Tales of Beedle the Bard, the new children’s fairy tale book and Harry Potter companion piece from one of my favorite authors, J. K. Rowling. Since 1997, I along with most of the world have adventured alongside Harry in his seven-year battle against You-Know-Who, and like so many other fans, was depressed when the series came to its heart-wrenching conclusion last summer. Looking forward to the book’s release this December 4th, when I and legions of Potter fans can delve once again into a small piece of the wizarding world.

The Dark Knight
I’m thankful that The Dark Knight was a pivotal box office phenomenon, and arguably one of the best super hero movies ever made. I’m thankful that Heath Ledger will be remembered for one of the most riveting and brilliant performances ever known to big screen villainy. I’m thankful that this movie has defined the new standard against which all future super hero movies should be judged, and I’m optimistic that Hollywood will start paying attention.

The New Xbox Experience
I’m thankful for the New Xbox Experience, and Microsoft’s partnership with Netflix to bring the “Watch It Now” movie service to the Xbox 360 console free of charge. Netflix subscribers that own an Xbox 360 no longer have to face the inevitable decision to shell out $100 for a Roku Netflix player, yet another peripheral that would clutter up our home entertainment systems. I’ve found the high-quality streaming service to work absolutely perfectly. It’s just too bad about Sony’s sour grapes.

Wii Fit
I’m thankful for Nintendo and their seemingly endless innovation when it comes to producing fun and easy to learn yet challenging games for the Wii, most notably 2008’s simple but surprisingly effective title Wii Fit. While Wii Fit certainly doesn’t score any points for breathtaking graphics or intense gameplay, there is something to be said for any game (or non-game) that motivates us lazy gamers to get off the couch and get physical—and have fun doing it.

The Twilight Saga
I’m thankful for Stephenie Meyer’s ridiculously cheesy Twilight Saga, whose sophomoric books managed to completely suck me in for a good two weeks of unadulterated guilty pleasure reading, the perfect antidote to a stressful month . I’m also thankful that the equally cheesy and unintentionally hilarious Twilight movie—which grossed $70 million on its opening weekend, thanks to dreamy Rob Pattinson—made for one of the most entertaining and memorable girls’ night outs I’ve had in a long time.

Wrath of the Lich King
I’m thankful for Wrath of the Lich King, the latest and greatest expansion to the second life I know as World of Warcraft, which gave me the excuse to get back in touch with old guildies and good friends (some virtual, some real) and fall in love all over again with the sheer awesomeness of this game. Blizzard has really outdone themselves with this release. The stunning visuals and beautiful music score alone were worth the wait. Indeed, things were getting pretty boring around Azeroth until you showed up, Arthas.
Looking forward to all the geeky things 2009 will bring!




