Heavy Rain is, well, heavy. (A spoiler-free review.)

heavy-rain

Every so often, a game comes along that changes the way I feel about video games.  Heavy Rain is one of them.  It’s been a long time since I’ve played a game that has absorbed me as com­pletely as this one did.  I sup­pose I should pref­ace this review by admit­ting that Heavy Rain is the main rea­son I finally broke down and bought a PS3.  (Sure, I’m a month or two late, but that’s what I get for pro­cras­ti­nat­ing on my taxes.)  I had been lust­ing after this game for well over a year, all the while lament­ing my lack of PS3.  But the game’s highly antic­i­pated release, along with PS3’s much more rea­son­able $299 pric­etag, was, for me, a win­ning combo I could no longer ignore.

So a few days ago I wasted no time break­ing the seal of the PS3 box, breath­ing in that deli­cious new con­sole smell (I know you know what I’m talk­ing about) and chris­ten­ing my Sony expe­ri­ence with this amaz­ing game.  I won’t bother delv­ing too deep into the plot or the char­ac­ters, as I’m sure you can find more than enough infor­ma­tion about them else­where.  Instead I’d like to focus my review on con­grat­u­lat­ing Quan­tic Dream for craft­ing a gam­ing expe­ri­ence like no other.  It seems incor­rect some­how to refer to Heavy Rain as a video game, when really it’s more akin to an inter­ac­tive film.  The direc­tion and art design demand your atten­tion right away, with graph­ics so real­is­tic you almost feel like you’re intrud­ing on these character’s lives.  (Side note: the game def­i­nitely lives up to it’s M-17 rat­ing; it’s def­i­nitely not a game I’d let my kids play…if I had kids).  The metic­u­lously detailed envi­ron­ments, rich sound­scapes, and of course the game’s sig­na­ture relent­less, pound­ing rain com­bine to cre­ate an atmos­phere of intense fore­bod­ing.  It’s an emo­tion­ally heavy expe­ri­ence that pro­gresses from light to dark; from sad­ness to full on despair.

Although there is but one over­ar­ch­ing objective–to iden­tify and stop The Origami Killer–the four main char­ac­ters each have their own story to tell.  Your actions and deci­sions as a player impact their per­sonal nar­ra­tives, for bet­ter or for worse.  There is no right or wrong in Heavy Rain , there is only cause and effect.  The best course of action to take is not always the most obvi­ous; and some­times the game throws a deci­sion at you so fast you can eas­ily miss it.  Yet the game pro­gresses even if you fail or if your actions don’t unfold as intended.  By the way, Heavy Rain’s auto-save fea­ture pre­vents you from going back for “do-overs.”  Thus, life goes on and you must live with your choices.

With that final thought in mind, I’ll try not to beat myself up too much for unin­ten­tion­ally killing off 3 out of 4 main characters. ;-)

My thoughts after fin­ish­ing Heavy Rain :

  • Damn, I fucked up.
  • Damn, I fucked up a lot.
  • Now I’ll need to play through it again just to redeem myself.
  • The iden­tity of the Origami Killer…wow.  Did not see that one com­ing.  At all.
  • Yes, Heavy Rain was worth the wait. (And worth my PS3 pur­chase, for that matter.)
  • This theme music is going to be stuck in my head for a long time…

And now, a few small gripes (because Heavy Rain, although amaz­ing, isn’t perfect):

  • It was shorter than I had hoped.  On the other hand, like a well-edited movie, it was no longer than it needed to be.
  • Some­times the game is too lin­ear for my taste; it’s often too obvi­ous where to go or what to do next.
  • Some of the but­ton com­bi­na­tions are frus­trat­ing as hell; be pre­pared for rig­or­ous fin­ger exercises.
  • It could just be my shitty TV, but some­times it’s really hard to see the action icons.  There were mul­ti­ple times when I inter­preted an action incor­rectly because either my char­ac­ter was hid­ing it, or it was too small to see.

Despite its minor flaws, I loved every sec­ond of Heavy Rain and I wish there were more games like it.